![]() It'll spread to nearby allies when it ends so move out if you're hit. The pack at the bottom of the stairs is pretty tough and you'll need to interrupt or decurse the Unstable Hex cast from the Witch-Doctors to clear it efficiently. You should dispel the poison effect if possible. Let the tank lead and spam AoE's to prevent them opening with a stun. There are two more stealth mobs on the stairs. The guide assumes you won't need them for trash percentage but there'll be notes on other mobs you can skip if you do take them down. Run through and die and burn a battle res / ankh to reset the pack (Alliance: Shadowmeld also works for this).Sap / Imprison the two mobs on the right and walk through, hugging the wall.You can get past them with one of the following methods: So your invisibility potion is still on cooldown and this pack is clearly still a big threat. You can walk right up to the gate and say hi in person if you like. Step away from them when you start, and when you finish but otherwise you are 100% safe. It's impossible to pull it while the boss is engaged. Save your cooldowns for the second since the two Reanimated Honor Guards deal insane AoE damage.ĭon't worry about the pack you skipped while you kill the boss. If you're in a more casual group then you'll have to clear both of these packs. There's a mob in the first pack that can see through invis so you have to stick hard to the left. If you're an organised group then pop an invis potion here and run through to the boss. They also shield bash the nearest target so make sure the tank is nearby. You can knock them back or displace them. The Shieldbearers channel big damage reduction shields that protect nearby enemies. Try and grab them separately unless you've equipped your balls of steel. ![]() The double shieldbearer pack will pat up and down. That was you don't have to deal with the horrific AoE at the same time as everything else. If it's a high key or you had to pug your healer you might consider killing the totems last, after the rest of the mobs are dead (sans the Honor Guards). Use your healing cooldowns, use your defensives. Once you do they'll start spewing heavy AoE damage. The Honor Guards are effectively immune to damage until you kill their Reanimation Totems. There's a stealth mob on the stairs so let your tank lead. Key Interrupt: Fiery Enchant (Dazar'ai Augur, buffs nearby Juggernaut to throw fire).Īs advertised earlier, turn and run back toward Volkaal. Interrupt the Confessor's Bwonsamdi's Mantle and Mending Word casts or they'll put up big CC immunity bubbles and heal. Stay spread so the Juggernaut charge only hits one player. This way we avoid the horrifying Colossi while still getting the required number of enemy forces. We're going to pull half of the left-hand side for trash percentage and then head right to kill Vol'kaal. So we're doing something a little weird here. Chop down the Saurids on your way back to the main path. Kill the oversized dinosaur and then make your way up the northwest staircase. They actually really hurt on higher keys. Stay lightly spread and pump our AoE CC and DPS. The Toxic Saurids will jump random targets and deal damage in a 5 yard AoE. The latter can be smarter from a Bloodlust perspective. You can clear this pack now, or run to the right of them and kill them after Rezan. The Atal'dazar boss order is flexible but we'll be starting with Rezan. Recommended Comp for high keys: Atal'Dazar isn't particularly comp dependent and you can bring almost whatever you like. ![]() This guide will assume that you are familiar with the basic mechanics from the Atal'Dazar Dungeon Ability Guide. This Mythic+ Route Guide for the Atal'Dazar dungeon will take you through the best route to complete the dungeon and provide tips and tricks for the entire instance.
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